The following people are or have been active contributors to "The Light Princess" development.
Rosalyn Hunter | Original concept, selection of game story, story planning and adaptation of story to game concept. | CV |
Terry Hancock | Game design, engine review and design, art direction, project administration and management, website maintainence, scene-mapping and game programming. | CV |
Tyler Emma Lisa Nye | Contributed a script adaptation of "The Light Princess". | N/A |
George MacDonald | Wrote the story "The Light Princess" in 1864, and must be credited, even if he isn't affiliated with us in any way. |
jm | Generic graphic adventure game engine concept. Selection of Python, XML, SVG languages/formats for game development. Consultation and collaboration on game engine design requirements and specification. Some translation. Adaptation of PUB to XML game files (in progress?). | N/A |
Joshua Macy | Python Universe Builder development. Currently updating PUB to compliance with Python 2.0. Also maintains MOOP, a MUD system that is related to PUB. | SF Profile |
Katherine Chi | Character concepts: Princess, Prince, Queen, Chancellor's Daughter, Hum-Drum, Kopy-Keck, Castle Servant. Designs and modelsheets: Chancellor's Daughter, Hum-Drum, Kopy-Keck, Castle Servant, Queen. Additional consultation on character designs. | Home Page |
Daniel Fu | Character concepts: Princess, Queen, Makemnoit. Designs and modelsheets: Makemnoit. Additional consultation on character designs and design process. | Home Page |
Corene "Nezumi" Werhane | Character concept art and consultation on: the Queen, Makemnoit, Makemnoit's Cat, the Snake, Hermit, and costumes. Modelsheets: Makemnoit's Cat. Presently inactive. | Home Page |
Marc Yang | Character concepts: Princess, Prince, King, Queen, Makemnoit. Designs and modelsheets: Princess and Prince. Additional design consultation. | N/A |
Stephane Joly "Tatane" | Contributed a body of his existing Skencil clip art work at Linux Graphics. Some of these will be used for "Items" or "Things" in the game. | Home Page |
Jeff Waddell | Without his Linux Kids' Games project and mailing list, we would probably never have gotten the idea to do the Light Princess. |
Doug Loss | One of the originators of the adventure game development thread on the Kid Games' list that led to proposing "The Light Princess". Contributed a number of early design ideas. |
Joseph Strout | Original Author, Python Universe Builder. |
Bernhard Herzog | Author, Skencil (used to be called "Sketch"). Consulting and help with Skencil Animation extensions for AutoManga. |
R. Timothy Edwards | Author, Xcircuit. Consulted on using xcircuit for design and automatic coding of scene layouts. Added new features to support this use. |
Ingo Ruhnke | Extensive consultation on game engine issues. Demonstrated viability of vector-cel graphics for game graphics. |
Anders Lindstrom | Author, SDL Graphics Extensions (SGE) This was originally going to be used in AutoManga, but we are planning to use PyGame instead. | |
Sylvain Martel | Was going to contribute some music in 2001, but Various music for game (planned). | Home Page |
David Godbout | French website maintainer (in 2001). Miscellaneous content translation. Inactive. The French website was kind of a failed experiment -- we're only committing to having site content in English now. | SF Profile |
Lise Kohan | French content translations (new, March 2001). (Same note). | N/A |
Julien Claassen | Consulting on sound design for game and engine considerations. Music? Presently inactive. |