The following people are or have been active contributors
to "The Light Princess" development.
Rosalyn Hunter |
Original concept, selection of game story, story planning and adaptation of
story to game concept.
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CV
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Terry Hancock |
Game design, engine review and design, art direction, project administration
and management, website maintainence, scene-mapping and game
programming.
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CV
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Tyler Emma Lisa Nye |
Contributed a script adaptation of "The Light Princess".
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N/A
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George MacDonald |
Wrote the story "The Light Princess" in 1864, and must be credited, even if he
isn't affiliated with us in any way.
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Katherine Chi |
Character concepts: Princess, Prince, Queen, Chancellor's Daughter,
Hum-Drum, Kopy-Keck, Castle Servant. Designs and modelsheets: Chancellor's Daughter, Hum-Drum,
Kopy-Keck, Castle Servant, Queen. Additional consultation on character
designs.
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Home Page
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Daniel Fu |
Character concepts: Princess, Queen, Makemnoit. Designs and modelsheets:
Makemnoit. Additional consultation on character designs and design
process.
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Home Page
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Corene "Nezumi" Werhane |
Character concept art and consultation on: the Queen, Makemnoit,
Makemnoit's Cat, the Snake, Hermit, and costumes. Modelsheets: Makemnoit's Cat.
Presently inactive.
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Home Page
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Marc Yang |
Character concepts: Princess, Prince, King, Queen, Makemnoit.
Designs and modelsheets: Princess and Prince. Additional
design consultation.
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N/A
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Jeff Waddell |
Without his
Linux Kids' Games
project and mailing list,
we would probably never have gotten the idea to do
the Light Princess.
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Doug Loss |
One of the originators of the adventure game development
thread on the Kid Games' list that led to proposing
"The Light Princess". Contributed a number of early
design ideas.
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Joseph Strout |
Original Author,
Python Universe Builder.
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Bernhard Herzog |
Author,
Skencil (used to be called "Sketch").
Consulting and help with Skencil Animation extensions for AutoManga.
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R. Timothy Edwards |
Author,
Xcircuit.
Consulted on using xcircuit for design
and automatic coding of scene layouts. Added new features
to support this use.
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Ingo Ruhnke |
Extensive consultation on game engine issues. Demonstrated
viability of vector-cel graphics for game graphics.
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